Table of Contents1. Video games: A way to change communication languages University of Valencia; IES Sant Vicent Ferrer; IES Luís Simarro (Spain)2. Interactive environments for involvement and motivation for learning University of Murcia (Spain)3. How players learn to learn while playing? University of Santiago de Compostela; SIA Group (Spain)4. Reviewing solutions for augmented and virtual reality University of Sevilla (Spain)5. The role of video games in education University of Huelva (Spain); Salesian Polytechnic University (Ecuador)6. Educational video games: An overview Hellenic Open University (Greece)7. Video games as educational tools Hellenic Open University (Greece)8. Main achievements of mobile learning through the use of educational applications Academy of Fine Arts Brera in Milan (Italy) 9. Gamification and self-direct learning: The use of mobile applications in education and lifelong learning Academy of Fine Arts Brera in Milan (Italy)10. Social media and education. Main challenges, strengths, and weakness of mobile apps in education FH Joanneum University (Austria)11. Video games, apps, and education in the field of pre-Primary and Primary education FH Joanneum University (Austria)12. Assessment in video games and educational apps-based learning in upper Secondary and post-Secondary non-Tertiary education Kaunas University of Technology (Lithuania)13. Assessment in video games and educational apps-based learning in Tertiary education Kaunas University of Technology (Lithuania)14. From video games to work: interactive languages and three-dimensional environments as reference models in tomorrow’s professions Academy of Fine Arts Brera in Milan (Italy)
ISBN: 9788448618308 | 978-84-48618-30-8